Files
PyCanvas/skulpttesting.html
2025-11-29 20:11:05 +00:00

132 lines
3.9 KiB
HTML

<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js" type="text/javascript"></script>
<script src="http://skulpt.org/js/skulpt.min.js" type="text/javascript"></script>
<script src="http://skulpt.org/js/skulpt-stdlib.js" type="text/javascript"></script>
<style>
/* Simple styling for better separation of input/output */
#input-container {
margin-top: 10px;
padding: 10px;
border: 1px solid #ccc;
}
#skulpt-input {
width: 80%;
padding: 5px;
}
</style>
</head>
<body>
<script type="text/javascript">
// output functions are configurable. This one just appends some text
// to a pre element.
function outf(text) {
var mypre = document.getElementById("output");
mypre.innerHTML = mypre.innerHTML + text;
}
function builtinRead(x) {
if (Sk.builtinFiles === undefined || Sk.builtinFiles["files"][x] === undefined)
throw "File not found: '" + x + "'";
return Sk.builtinFiles["files"][x];
}
// --- Custom Inline Input Function ---
var inputCallback;
function inputf(prompt) {
// Display the prompt text to the user
document.getElementById("input-prompt").textContent = prompt;
// Show the input container
document.getElementById("input-container").style.display = 'block';
// Set focus on the input field
var inputField = document.getElementById("skulpt-input");
inputField.value = ''; // Clear previous input
inputField.focus();
// Return a promise that Skulpt will wait for
return new Promise(function(resolve, reject) {
inputCallback = resolve;
});
}
// Function to handle the submission of inline input
function submitInput() {
var inputField = document.getElementById("skulpt-input");
var inputValue = inputField.value;
// Hide the input container again
document.getElementById("input-container").style.display = 'none';
// Fulfill the promise with the user's input value
if (inputCallback) {
inputCallback(inputValue);
inputCallback = null; // Clear the callback
}
}
// ------------------------------------
// Here's everything you need to run a python program in skulpt
function runit() {
var prog = document.getElementById("yourcode").value;
var mypre = document.getElementById("output");
mypre.innerHTML = '';
// Hide the input container when a new run starts
document.getElementById("input-container").style.display = 'none';
Sk.pre = "output";
// Configure the custom input function: inputf
Sk.configure({output:outf, read:builtinRead, input:inputf});
(Sk.TurtleGraphics || (Sk.TurtleGraphics = {})).target = 'mycanvas';
var myPromise = Sk.misceval.asyncToPromise(function() {
return Sk.importMainWithBody("<stdin>", false, prog, true);
});
myPromise.then(function(mod) {
console.log('success');
},
function(err) {
// Display errors in the output area
outf(err.toString() + '\n');
console.log(err.toString());
});
}
// Allow pressing 'Enter' in the input field to submit
document.addEventListener('DOMContentLoaded', function() {
document.getElementById('skulpt-input').addEventListener('keypress', function(e) {
if (e.key === 'Enter') {
e.preventDefault(); // Prevent default form submission
submitInput();
}
});
});
</script>
<h3>Try This</h3>
<form>
<textarea id="yourcode" cols="40" rows="10">
name = raw_input("What is your name? ")
print "Hello, " + name + "!"
print "This is a demonstration of inline input."
</textarea><br />
<button type="button" onclick="runit()">Run</button>
</form>
<pre id="output" ></pre>
<div id="input-container" style="display:none;">
<label id="input-prompt"></label>
<input type="text" id="skulpt-input" />
<button type="button" onclick="submitInput()">Submit Input</button>
</div>
<div id="mycanvas"></div>
</body>
</html>